People have been talking about fiction becoming interactive since the inception of the ‘text-based adventure game.’ I recently come across an essay written in the 1989, purely by chance, and soon realised that nothing much has really changed in the general public’s attitudes to this medium from then till now, which is surprising really, as our general attitudes to pretty much every other aspect of computing has changed.
I remember spending many hours of my youth playing these text-based adventure games, and have probably spent more time on this type of program than on any other. I remember eagerly awaiting the release of the next Scott Adams Adventure game for my VIC-20, then later drooling over the hype machines from the likes of Level 9, Infocom, and Magnetic Scrolls, to name but a few. And make no mistake, these games releases were major events, with many people more than ready to part with their cash for the next game in a series or for the latest brand new story. The best-selling text-based adventure games were easily amongst the bestselling entertainment software of their day, and it very much was about the story and its, often reoccurring, characters. This was a recognized gamming genre that only seemed set to stay and grow with time. Then everything changed. As computer gaming become gradually more mainstream the emphasis was firmly placed on graphics and easy to access gameplay. By the time of the Sony Playstation heralded in an era of 3D gameplay for everyone, the traditional text-based adventure game was already commercially dead and largely forgotten by the general games-playing public.